Modelling Process Part 9 – Sculpting the Torso| Development

Intended Outcome:

  • Have a completed creature ready for Texturing.

Problems I encountered and how I overcame them:

  • During our masterclass, I met with my tutor and asked about the error I encountered in Blender. He suggested I may need to find a save where the error isn’t apparent, which would most defiantly be before I had modelled my torso. He also suggested I address another member of staff who has more experience n this program. Because I spent a rather large amount of time on the torso, I decided to try and find where the error was and if it could be solved without pulling up an old save. As i investigated, I found the below message and hoped it would help solve the issue.

Error source?

 

The error:

Torso Final - Error

  • While waiting to meet with another tutor, I decided to see if the error would really effect the outcome of my sculpting significantly, so I tried to work around the error and sculpted the torso in spite of it.
  • Because the shape of the brush was different to what I would have liked, I needed to play around with what brushes I was using. I began by doing as I would normally would and attempted to smooth round the edges of the model. The top of the torso wasn’t effected badly, but as I got to the shoulders, it was rather hard to control and large dints were being made. I still decided to go with it and see how it ended up.
  • I tried to enlarge the brush size to impact more surface area at one time, and initially I did not like the look it gave. When I tried to smooth this out, I accidentally created a dint in the top of the creatures torso that didn’t look all that bad. It wasn’t in my initial sketches, but the dint made the creature look older and as if it had been impacted by its environment over the years it has been on earth, so I began to work my sculpting around the indentation and incorporateĀ it into the design.

Accidental dint

  • Although tedious, working with the sculpt tool and its error still managed to give me an effect I was hoping for. The elongated brush acted like the divots you would see in rock and cliffs, so I decided to work with the error and confront it if possible. The key to working with the error was to make dramatic alterations with the inflate/deflate and draw brushes, then smooth them out. I also changed the spacing of the brush to make each effect as close as possible. I also modelled with the model in smooth shading to see if the effect affected the final outcome.

Where to go from here:

  • Move onto texturing research.

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