Intended Outcome:
- Create a final mesh before meeting with my tutor by creating the legs to my creature.
Problems I encouraged and how I overcame them:
- Because I had time before I was meeting with my tutor, I decided to complete the final model of my creature in preparation for the sculpting of its torso. To do this, I needed to create the legs and feet.
- For the feet, I decided to start with a cone, removing the sharp and tapered edge with a boolean. It became apparent once creating the feet that this could have been created with a cylinder, but the effect seemed to work so i decided to stick with the method I had gone through with.
- I wanted the bottom of the foot of my creature to remain flat, however keeping it completely flat made it look too flawless, so I still ran over the base of each foot with the sculpting tool, using as small as a detail size as I felt appropriate.
- When sculpting the feet, I initially made them too short and stumpy. Instead of altering the initial shape and therefore starting again, I decided to use different sculpting brushes to extrude and lengthen the top of the model.
- When creating the second foot, I chose to just duplicate the first and change its shape slightly with the sculpting tool. I did this as I felt I wanted the feet to look vaguely identical, but still have noticeable different shapes. Finding this balance was prominent throughout modelling this creature, and I felt I did this effectively.
- To make the upper part of the creatures leg I used the same techniques as I described in the creation of the upper part of the arm. I didn’t bother to alter the second leg as I felt once smoothed over, they didn’t look obviously identical as their shape is rather simple, with not noticeable individuality such as dints or detail sizes. The rotation of the leg also makes them look different from the front.
- The knees were created as the elbows were. I used booleans to remove large portions of a squished cylinder, and used the sculpting tool to make both the left and right knee look different.
Where to go from here:
- Fix the error in your sculpting tool settings.
- Complete the whole creature.