Creating Rocks in Blender | Research

Whilst experimenting with Blender, I discovered a difficulty when beginning to model. One thing I had not yet tackled was creating something irregular, such as natural rock. My creature will be blending into multiple environments, so it seems only appropriate to have their material be earth-like.

To tackle this, I took advice from the following tutorials on how to create a low-poly rock in Blender. Doing this helped me to randomise things I have modelled a bit more, making them seem less uniform.

Here is a time lapse of my experiments.

This tutorial introduced me to the idea of using the sculpt tool to create detail in the rocks that didn’t look uniform. When modelling in Blender, it is quite hard to be tempted away from using modifiers such as the Boolean and Subdividers to make things uniform, however because my creature is going to be made out of all natural materials, it is interesting to work with a tool in blender that gives me that freedom.

Not only did the above outcome lead to a more in-depth knowledge of the sculpt tool, but I was also shown how to use the material node option in blender to create realistic textures and surfaces to my models. Whilst this was done on  smaller and what would most likely be a more random background asset, I had not before seen this function in too much detail. Whilst I do intend to use Substance painter, I may be encouraged to dive deeper into what blender has to offer in the texturing of my project.

Sources:

Alexandrov, G. (2017). Sculpting stone in Blender with Dynamic Topology. Available at: https://youtu.be/sl5EvG4x-bM [Accessed 13 Nov. 2017].

Geek, CG. (2017). Available at: https://www.youtube.com/watch?time_continue=2&v=xRDFMYfsIcU [Accessed 13 Nov. 2017].

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